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- Goblins 3
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- Airship
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- Take the golf-stick and grba into the box to times. Then open
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- the knot and use the golf-stick at the parrot. After that use
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- the flowing off-cleaner (I don't no if it is called so because
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- I played the german version of the game) at Chump. Now use the
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- coin with the screw and use the hook with the sling. Then Chump
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- has to lift wight and Blount must take the umbrella. Put Blount
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- at the hand of the ship and Chump has to jump at the plate on
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- the floor. Take the tooth, go into the barrel and put the
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- umbrella into the opening in the barrel. At last use the tooth
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- at the rope.
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- Idol
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- ----
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- Take the umbrella and use it with the left hot air. Look through
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- the fissure and after this use the golf-stick at Herkules and
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- Gromelon. Take the biskuit. Use the coin at Mastikus and hit him
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- with the golf-stick quickly. Then put the biskuit into the
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- helmet and use the golf-stick at the biskuit. Take the crumbs.
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- Now go on the left plate and put the crumbs into the collar of
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- Banzai. Use the golf-stick at Banzai quickly. Take the shield
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- and the hand and use the hand on Kendo. While he's looking at
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- the hands use the golf-stick at him. Put the shield at the
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- branch. Now put Blount at the rock behind Zembla and throw him
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- pepper into his neck. Then Chump has to annoy Django and Blount
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- has to take his tongue. Take the stick and use it at the broken
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- fault ladder. Then Chump has to annoy Punky and while Punky is
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- holding his arm up, Blount must throw the big roke.
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- Death
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- Take the matches (they are at the bottom of the screen) and use
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- them at the rough area (at the top of the screen). Take the
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- blood of the writing with the ladle. Fill the bottle with blood
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- and take the bottle. Now take the skythe and open with it all
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- holes with the will o' wisps. Open the skull and fire wooden leg
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- of the pirate . Cut the water hose with the skythe and take the
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- water and the glasses. Put the glasses at the skull, close the
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- skull and open it again. Take the glasses again. Now use the
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- water at the burning leg of the pirate and take the yellow will
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- o' wisp. Put the yellow and the blue will o' wisp into the big
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- pot. After that take the cork of the green hand, put the bottle
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- of blood on the socket, put the cork on the bottle and take the
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- bottle. Use the ladle at the blue will o' wisp and push the
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- button and the writing. Now take the mirror, put the blue will
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- o' wisp into the pot and give the mirror to the green hand. Now
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- put the red will o' wisp into the pot and use the ladle at the
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- yellow one. Use the glasses with the spectrum and take the blue
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- light out of the pot. Use the skythe at the vampire and put the
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- blue and the yellow light into the pot.
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- Lodging, Land, Fortress
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- Take the dolomite and the hewed stone. Put the dolomite at the
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- briar. Then Blount has to go on the lever of the dragon-trap and
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- Chump has to take the meat. Then Blount has to lift the
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- princess' roof and talk to the knight. Now take the heap of hay
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- and use it at the basin. Then put out the fire with the sponge.
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- Take the fork and take with it the meat of the dragon-trap.
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- After that put the fork into the nose of the cave and go to the
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- lodging.
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- Take the spoon and put it on the stone. Then Blount has to go
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- through the opening and take the sugar. Now go back through the
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- glass and put Chump on the hand of the customer. Then Blount has
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- to speak with the customer and he has to give the piece of sugar
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- to him. After that go into the opening, take a piece of sugar
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- again and go back through the glass. Take the rope. Now put
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- Chump on the spoon and Blount has to throw the sugar at the
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- spoon. Take the sugar. Let Chump sneeze at the tin of paprika.
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- While the dust of paprika is flying Blount has to hold the meat
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- into the dust. Give the hewed stone to Korin and go back to the
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- land.
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- Put the coin into the ear of the cave and put the memorum into
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- the basin. Then use the fork at the tasty meat and take the coin
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- out of the ear of the cave. Now go back into the lodging.
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- Throw the flowing off cleaner at the socket and throw the rope
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- at the flowing off cleaner. Climb up the rope and speak to
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- Othello. Then give the coin to him. Unlock the door with
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- Othello's key, use the dragon at Othello's house. Then take the
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- key again, climb up the rope and give the key back to Othello.
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- Now speak to the captain and give the banknote to him. Take the
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- letter and look into Korin's knob.
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- Now you are in the fortress. Wyonna has to take a thorn of the
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- creature. Then she has to take some powder out of the barrel of
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- powder and take the stick. Take a flintstone with the stick and
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- beat with the flintstone the panpipe of the inca. Take a little
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- pipe and use the flintstone at the pipe, take the flute and give
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- it to the inca. Then Ooya has to jump at the condor and Wyonna
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- has to take the flute again. Now use the stick at the helmet
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- and take the helmet. Then beat the bark of the tree with the
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- flintstone and fill the helmet with the glue. Take a little
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- pipe, fill it with the powder, use a fuse at the pipe fill it
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- with glue. Now use the flintstone at the stone and throw it
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- against the brick. Do this two times. (the first time the
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- dynamite will glue at her hand, the second time she will throw
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- it away). Produce again dynamite (with glue) and throw it
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- against the beam and then against the rock. Now Ooya has to
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- perform magic against the bamboo and Wyonna has to take a big
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- bamboo. Put the big pipe into the deepening and fill it with
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- powder and put in a fuse and fill it with glue. Then hit the
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- flintstone at the stone and throw the dynamite at the window.
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- Take a new bamboo. Now Ooya has to perform magic against the
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- skull and Wyonna has to take some hair. Then produce a new big
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- dynamite and throw it against the wall, the door and the bars.
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- At last Wyonna has speak to Fourballus. Now you are in the
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- lodging again.
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- Go to the town.
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- Town, Grocer, Laboratory
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- ------------------------
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- Speak to the grandma and repair the hole in the roof with the
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- umbrella. Then speak to the grandma again. Put the hot water-
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- bottle on the egg of the bird. Now go to the grocers'.
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- Give the coin and the letter to the grocer. Take the egg of the
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- snake and the key. Unlock the moon-lamp with the key and speak
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- to the grocer again. Take the spaghetti and open the pot. Now
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- jump on the divan. Then take the cupboard and go on the board.
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- Take the hammer out of the opening at the cupboard and jump on
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- the jump-feather. Use the hammer at the throphy and take the
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- horn. Now use the hammer at the grocer and take your coin. Then
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- go back to the town.
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- Push the bell of the magician two times and go into the
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- laboratory.
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- Put the egg of the snake on the hot water-bottle. Then take a
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- piece of the egg and put it into the mortar.
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- Use the pounder at the pieces of egg in the mortar. Now take the
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- little pieces of egg and put the water tap on. Then take the
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- bowl of water and put the water into the kettle. Take the
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- spaghetti and put them into the cold water. Use the lighter at
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- the spirit-cooker. After that take the cooked spaghetti. Put the
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- horn into the ashtray. Fire the horn in the ashtray and take the
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- ash of the horn. Now put the pieces of egg, the ash of the horn
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- and the spaghetti into the triple-mixer and push the button.
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- Give the growing-elixir to the snake. Now fill the growing-
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- elixir into the bottle and go back into the town.
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- Use the growing-elixir at the bud. Now Fulbert has to climb at
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- the stem and Blount has to catch the letter. Fulbert has to
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- climb up the stem again and Blount has to catch the flower
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- quickly. Hold the letter in front of the mirror and read what is
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- written at the back. Do this two times. Give the growing-elixir
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- to the bird and the young bud. Blount has to use the lever. Then
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- put Blount at the ball. While Blunt is standing at the ball let
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- Fulbert jump at the lever. Now Fulbert has to climb up the plant
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- and he has to lean over the abbys at the end of the roof. Blount
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- has to go over him, takes the sole and goes back quickly. Then
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- both have to jump through the chimney. Now go back to the
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- grocer.
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- Fulbert has to use the button and Blount has to use the hammer
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- at the trapdoor. Take the bone. Now wer-Blount has to lift the
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- little cupboard and Fulbert has to move the soap. Now take the
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- soap and hit the chest with the hammer. Take the whistel out of
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- the hole and go back into the laboratory.
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- Put the flower into the distil-tool. Fire the cooker and put the
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- water into the kettle. After that put the sole into the cold
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- water and fire the cooker of the kettle. Take the sole and put
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- the bone into the mortal. Use the pounder at the bone in the
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- mortal. Take the little pieces of the bone and put the sole, the
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- flower-essence and the pieces of the bone into the mixer. Push
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- the button and fill the speedix-elixir into a bottle. Now go
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- into the town.
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- Drink the speedix. Now Fulbert has to lean over the abbys at the
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- left of the bell and Blount has to go over him. Then he has to
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- use the whistle at the bell and has to go back over Fulbert
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- quickly. Then speak to the bird and catch up the feather
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- quickly. Now go back into the laboratory.
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- Put the water into the empty bowl and put the soap into it. Put
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- the memorum into the destil-tool and fire the cooker. Now put
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- the feather into the ashtray and fire it. Take the coin and use
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- it at the ventilator. After that take the key quickly and use it
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- at the water of soap. Then hold it in front of the ventilator.
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- Then put the tears of laugh and the ash of the feather into the
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- mixer and push the button. At last fill the flying-exlixir into
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- a bottle.
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- Clouds, Foliander, Kolossus' face
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- Take the knife and a sack. Put the sack into the gondola and cut
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- two times the sacks of the gondola with the knife. Use the golf-
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- stick at the angle-rope and speak to Ooya. Then use the bellows
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- and while the balloon is flying, Ooya has to take the balloon.
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- Now Ooya has to perform magic at the bundle and Blount has to
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- use the fishing-rod at the edge of the cloud. Then Blount has to
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- use the bellows again and Ooya has to take the balloon. While
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- Ooya is hanging at the balloon, Blount has to use the knife at
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- the cloud. Now Ooya has to stand on the left hole without
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- geysire and Blount has to hold closed the left geysire. At first
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- Ooya has to perform magic at the brown then at the grey stone.
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- Now go to the Foliander.
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- Take the telescope and push the steering of the robot. After
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- that push the button of the catapult two times. Then Blount has
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- to look through the telescope two times. Now push the button of
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- the catapult and Ooya has to go on the shovel. After that Blount
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- has to push the button of the catapult again and then he has to
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- look through the telescope. Then Ooya has to perform magic at
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- the cheese. Push the button of the catapult two times and put
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- Blount on the shovel. Now let Ooya push the button of the
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- catapult. Then Ooya has to perform magic at the picture with the
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- ships. Now Blount has to take the worm with the fishing-rod.
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- Then go back to the clouds.
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- Look with the telescope at the spot and take a fish out of the
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- hole of the clouds with the fishing-rod. Now Blount has to use
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- the bellows and Ooya has to take the balloon. Then Blount has to
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- use the knife at the cloud. After that Ooya has to go on the
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- right hole without geysire and Blount has to hold closed the
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- right geysire. Now Ooya has to go into the gondola and Blount
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- has to throw two sacks into the gondola. After that Ooya has to
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- perform magic at the spot and Blount has to take Bussi. Now go
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- to the Foliander.
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- Use the fish at the column. Then Ooya has to perform magic at
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- Blount behind the bars. After that Shadow-Blount has to use the
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- knife at the dictation-roboter. Now throw Bussi at Kolossus'
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- face.
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- Open the tooth and take out the tooth-stick. Then Bussi has to
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- go at the beginning of the scar (issn't written there). Then
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- beat Poupon with the tooth-stick, after that Poupin, then
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- Poupette and Poupine, then at Mam'Pou and at last at Pap'Pou.
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- Put the tooth-stick into the right eye and look into the right
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- eye. Go through the left ear. Then pull the hair in the nose and
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- kick the sand-corn. Pull the hair again and jump at the tear.
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- Then kick the sand-corn again. Now go back to the Foliander.
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- Shadow-Blount has to take the sand-corn and has to throw it into
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- the machine. After that he has to look through the telescope.
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- Now take the bustle and put it into the hole of the dictation-
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- robot. Take the corn and throw it at Kolossus.
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- Put Bussi at the nose two times and take the corn. Then take the
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- tooth-stick out of the eye and put it into the nose. Put the
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- corn into the right ear. Now Bussi has to jump at the collar.
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- Queen, King
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- Speak to Xina and beat the guard with the hammer. Take the
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- pistol and speak to Xina. While the soothsayer is holding closed
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- her eyes take the magician-stick. Now Fulbert has to climb up
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- the candlestick and Wer-Blount has to take the candle. Now both
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- have to go through the door. Fulbert has to climb up the column
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- and Wer-Blount has to catch the glasses. While Wer-Blount is
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- throwing with the glasses, Fulbert has to go at the
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- plate beside Wer-Blount. Take the glasses and take the onion
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- with it. Now Fulbert has to go on the meal and Wer-Blount has to
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- taste the vegetables. Then Wer-Blount has to hang on the
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- chandelier. Take the fennel. Now go to the fireplace. Then put
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- the candle into the 1.candlestick (of right) and fire it with
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- the magician-stick. Take the candle again and do this with the
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- 1.,2., then with the 3., at last with the 1., (always counted
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- from the right side. Then go into the opening of the fountain.
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- Now you are at the king.
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- Give the hand to king Bodd. Then use the onion with Man and take
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- the axe. Now give fennel to Fil and take a plate. Then put out
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- the fire of the candle with the magician-stick. Now put out the
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- fire of the 1.,2.,3.,2.,1., and at last the 3. (always counted
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- from the right side). Give the magician-stick to the fool and
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- let Fulbert climb up the lance. Then give Tibo the pistol and
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- use the coin at the fountain. Now you are back at Xina.
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- Fulbert has to go on the meal and Wer-Blount has to taste the
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- vegetables. Now Wer-Blount has to hang at the chandelier. Give
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- the axe to the little man in the pot. Then Wer-Blount has to go
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- into the fire-place and Fulbert has to climb up the candle-stick
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- in the right moment (a short time before the little man wants to
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- throw the axe). Take the axe and the skull and go back into the
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- opening of the fountain. Now you are at king Bodd.
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- Give the skull to king Bodd. Now Fulbert has to look into the
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- hole of the cockroaches. While Bodd is beating the cockroach
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- with the slipper, give the plate to the fool. Take the slipper
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- quickly and speak to the fool. Now use the coin at the fountain
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- and go to Xina.
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- Give the slipper to Xina and go back to Bodd.
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- Blount has to hang on the chandelier. When he is approxemately
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- at the middle (try some times). Then speak to Wyonna, the
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- butterfly, and you can go to the exit.
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- Chessboard, Workshop
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- Go into the workshop. Fulbert has to devert the spider and
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- Blount has to go into the teach-book. Now he has chalk. Go into
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- the book of the sculptor. Now he has a circle. Take the horse.
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- Now Fulbert has to go into the dust and Blount has to sneeze
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- with the dust. Take all the numbers. Blount has to go at the
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- side of the spider and Fulbert has to go in front of the moon at
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- the picture. Then you can take the nine. Take also the brush.
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- After that Blount has to use the circle at the sheet of paper.
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- Then you have the eight. Now throw all the numbers into the
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- barrel of ink. Then use the brush at the barrel of ink and paint
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- a cow in front of the cart at the picture. Now go into the book
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- of geometry and the darts will fall down. Take them and put them
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- into the knothole of the big book and you will get the bowman.
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- Turn round the page and paint the path with the brush. Then give
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- the horse to the knight. Then turn round the page and use the
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- brush two times and you will get a mandolin. Use the axe at the
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- ruler and take the pieces of wood. Then put the coin into the
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- care and take the marble. Now go to the chessboard.
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- Draw a figure at the wood with the chalk and with the circle at
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- the marble. Use the woodcutter and the hammer at the wood. And
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- use the chisel and the hammer at the marble. After that put the
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- two figures into the pot of paint and use the brush on them. Now
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- juggle with both hands with the balls and the pig will get a
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- crack. Throw the coin into the crack of the pig. Then play the
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- big mandolin with both hands (try which must take the mandolin.
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- If the wrong hand plays the mandolin Othello will disappear).
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- Take the fossilized Othello and use him at the lady at the
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- chessboard. Use the bowman at the two guards and at the key in
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- the tower (you must stand at the right place, try a little bit.
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- You can also read the rules of the chessgame at the sheet of
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- paper.). Put the lover at the field with the sign of the
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- mandolin and let him play the little mandolin. Now he can enter
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- the tower with the key. Then the murder has to push the lever at
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- the tower and the executioner will disappear. The knight has to
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- fight against the soldiers which will appear at the left and the
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- right side of the king. Put him at one of the free fields beside
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- the king. Put the bowman so that he can shoot the other soldier
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- at the other field. At last the murder has to take the axe to
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- kill the king and he can't go away.
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- Mirrors, Brain
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- --------------
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- Put the egg into the mirror of time and give the chicken through
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- the opening to Mirror-Blount. Mirror-Blount has to put the
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- chicken into the mirror of emaciation and then he has to give it
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- to Blount through the opening. Blount has to put it into the
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- little hole and then he has to put it into the mirror of
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- fattening two times and gives it to Mirror-Blount. Mirror-Blount
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- has to put it into the big hole. Then demon will awake. Give the
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- chicken back to Blount and Blount has to put it into the mirror
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- of time. Now go to the brain.
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- Wer-Blount has to hit the glass cabinet and Blount has to push
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- the button so many times until Kolossus will appear. Wer-Blount
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- has to punch him and Blount has to take the grain of sand. Wer-
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- Blount has to push the lever for the points so that the lorry
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- drive to the lake. Now both have to drive with the lorry to the
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- lake. Wer-Blount has to jump into the lake. While the eyes come
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- out of the lake Blount has to put the grain of sand into the
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- eye. When the fish in the bubble appears one of the two has to
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- drive in the lorry to get the fish out of the bubble. Wer-Blount
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- has to push the lever of the points so that the points are
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- straight and then he has to drive the lorry and pull the flute
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- out of the stone. Then let come a fish again and now Blount has
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- to go to the flute and has to take it. Now use the growing-
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- elixier at the plant under the ear. Then let Fulbert climb up
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- the plant. After that Blount has to call the dragon with the
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- whistle at the ear. Use the growing-elixier at the dragon. Then
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- use the flute with the palisade and after that use the flute at
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- the puddle with the key. Then take the key and use it at the
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- chest. Take the beauty-ointment out of the chest. Now fly to the
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- seeds with the dragon and let the fat hen eat the seeds. Take
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- the last seed. Go back to the mirrors.
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- Give the seed to the demon. Now Blount has to use the beauty-
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- ointment at the beauty-mirror and Mirror-Blount has to do the
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- same with the nasty-ointment in the nasty-mirror. They have to
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- do it at the same time.
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- The positive and the negative pole
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- ----------------------------------
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- First speak to the positive pole and take the thread of time
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- which falls down. Hit the gate with the axe and the wall with
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- the hammer. Use both bells quickly and when the both hands take
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- the chain then jump at the chain, then into the basin and take
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- the score. Then throw the score into the basin and use both
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- bells again. Jump at the chain again and into the basin. Now you
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- have two scores. Put the yellow score into the holder of the
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- angle and the red one into the holder of the evil. Throw the
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- coin into the pot in front of the angel and hit the cloud with
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- the hammer. Bandage the two notes with the thread of time and
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- call both hands quickly again. At last the two hands knot the
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- notes.
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- Now you have finished the game.
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- ########•#########•#########•########•#######•#######
- Thanks to: Henning Koch <koch_h@vms.lif.de>
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